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Falcon dthrow vs uthrow spacie tech chase
Falcon dthrow vs uthrow spacie tech chase















This is considered to be inconsistent at the current time. Also, she's much harder to tech chase than say Marth so generally one just goes for a side b or a read on her tech options but some try and regrab. This'll get me about halfway through the 0-37% range which is the part that Sheik is so hard to hit hard due to limited grab follow ups and CC.

#FALCON DTHROW VS UTHROW SPACIE TECH CHASE FREE#

One trick I use is buffer the dthrow no pummel the first dthrow to catch them DIing in for a free regrab on players not super aware of what to do v Falcon. Can also uthrow uair either is fineĠ-37% Dthrow regrab/tech chase. Haven't tested this much since I'm not usually worried about any Marth I play living this long usually but it is something I should work on. I go for dthrow knee here because DI away seems to make me settle for uair when I uthrow. You can dthrow knee if you think they will di in, dthrow is easier but less guaranteed often times. Your edge guards against Marth are relatively free as far as Falcon edge guards go. Sometimes I'll go for an uair knee if I know knee won't kill but honestly just take the knee.

falcon dthrow vs uthrow spacie tech chase falcon dthrow vs uthrow spacie tech chase

Pretty free if you just believe in it honestly. Follow di in with more aerials or a regrab into another uthrow uair. This is very common atm.ġ2%- On di in you can now knee from 12%-infinity. An easier way may be to simply nair off of dthrow and if it fails to connect you still have a more or less guaranteed (due to marths being lazy), fairly easy tech chase set up. Off of dthrow you can regrab any DI away (including down and away as proven in my thread here for those curious) at 0% and previously I have reacted to DI in with sh nair. From 12% you can dthrow knee Marth on no DI (and DI in ofc)Ġ-31% D-throw. Nair techchase if they can't get around it.

falcon dthrow vs uthrow spacie tech chase

(2%+: dthrow knee works on DI in, reactible at later %s)Ģ0%: Dthrow uair on DI down and away, no combo. From 23% you can dthrow knee Marth on no DI (and DI in ofc)ĭthrow knee does not combo at any relevant %sĠ-19%: Dthrow regrab on DI down and away, Regrab on no DI and instant DJ nair on DI in On no DI from dthrow you can dash SH uair and combo. Otherwise, react to their DI and combo accordingly with uairs and nairs. if they SDI and DI up and in on the uair, you can't combo to grab, so you do another uair (which they can't avoid) and combo to uair, grab or a techchase.Ģ7%+: Dthrow uair on DI down and away, it'll force them into tumble and so if they DI down and away on the uair, you go to where they land and techchase them. Regrab or dash SH uair no DI on the dthrow and either SH knee or instant DJ nair DI in on the dthrow. (12%+: dthrow knee works on DI in, reactible at later %s)Ģ1-26%: Dthrow uair on DI down and away, combo to grab on DI away on the uair and nairs/uairs if they DI in. Or go for uthrow uair to start a juggle, might be worth Use nair techchase if you want to make it difficult for the Marth, since you get no true combo if not. In addition, if you hold the c stick up at the same time as you hold the DI with the analog stick, it gives you some extra leniency to jump out of the usmash.ģ7%+: Uthrow nair combos and knocks down, DI for an edgecancel or to minimize the punishįalcon vs Marth optimal flowchart (no platforms, assumed FD):Ġ-7%: Dthrow regrab on DI down and away, Regrab on no DI and instant DJ nair on DI inħ-20%: Dthrow uair on DI down and away (no combo from it though, if they DI/SDI correctly), regrab no DI and instant DJ nair DI in. You can either nair or usmash follow ups with this DI. While theoretically suboptimal, we've decided that it is likely superior to simply di slightly below the down and away notch. Please note that the air dodge, on a practical level, is virtually impossible. If they punish the airdodge after a late nair then you'd have to mixup with wiggle out land or DJ which would lose to usmash, making it a 50/50. However, nair won't knock down until 37% pre throw, so it's fine.

falcon dthrow vs uthrow spacie tech chase

If they go for a regrab then you'll either have to tech or DJ away (which usmash catches), but no fox does that at this low a %.ġ4-37% (NTSC) 16-36% (PAL): DJ airdodge, avoids usmash while gets caught by nair. If they go for nair you can ASDI down pseudo CC that too! Stops working after these %s as fox can usmash before you land and usmash breaks the tech in place ASDI down. You land and ASDI down tech in place the usmash (it comes out before you can shield). 0-13% (NTSC), 0-16% (PAL): Wiggle out, ASDI down tech in place grab.















Falcon dthrow vs uthrow spacie tech chase